Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jaspera Sentinel

G · Creature — Elf Rogue

Reach {T}, Tap an untapped creature you control: Add one mana of any color. 1/2

Similar cards

Color identity:
NameManaTypeText
Menagerie Curator 1GCreature — Human Citizen {T}: Add one mana of any color. Spend this mana only to cast a creature spell. Whenever you cast a creature spell that doesn't share a creature type with a creature card in your library, draw a card. 1/3
Diamond Lion 2Artifact Creature — Cat {T}, Discard your hand, Sacrifice Diamond Lion: Add three mana of any one color. Activate only as an instant. 2/2
Strength Bobblehead 3Artifact — Bobblehead {T}: Add one mana of any color. {3}, {T}: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.
Abundant Growth GEnchantment — Aura Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has "{T}: Add one mana of any color."
Urban Utopia 1GEnchantment — Aura Enchant land When Urban Utopia enters the battlefield, draw a card. Enchanted land has "{T}: Add one mana of any color."
Insidious Roots BGEnchantment Creature tokens you control have "{T}: Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
Wirewood Channeler 3GCreature — Elf Druid {T}: Add X mana of any one color, where X is the number of Elves on the battlefield. 2/2
Pulse of Llanowar 3GEnchantment If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Wirewood Lodge Land {T}: Add {C}. {G}, {T}: Untap target Elf.
Song of Freyalise 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Page 35