Card Codex

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17 May 2024: Card library updated.

Jawbone Duelist

1W · Creature — Phyrexian Soldier

Double strike Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) 1/1

Similar cards

Color identity:
NameManaTypeText
Leap of Flame URInstant Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn.
Hobgoblin Captain 1RCreature — Goblin Barbarian Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn. 3/1
Pardic Collaborator 3RCreature — Human Barbarian First strike {B}: Pardic Collaborator gets +1/+1 until end of turn. 2/2
Ichorspit Basilisk 2GCreature — Phyrexian Basilisk Deathtouch Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) 1/3
Rally the Forces 2RInstant Attacking creatures get +1/+0 and gain first strike until end of turn.
Furious Resistance RInstant Target blocking creature gets +3/+0 and gains first strike until end of turn.
Kjeldoran Gargoyle 5WCreature — Gargoyle Flying, first strike Whenever Kjeldoran Gargoyle deals damage, you gain that much life. 3/3
Odric, Master Tactician 2WWLegendary Creature — Human Soldier First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. 3/4
Arcbound Mouser WArtifact Creature — Cat Lifelink Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
Majestic Myriarch 4GCreature — Chimera Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. */*
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