Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jawbone Skulkin

1 · Artifact Creature — Scarecrow

{2}: Target red creature gains haste until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Rappelling Scouts 2WWCreature — Human Rebel Scout Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. 1/4
Elder Arthur Maxson 1WBLegendary Creature — Human Knight Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn. 4/2
Samite Elder 2WCreature — Human Cleric {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. 1/2
Felhide Spiritbinder 3RCreature — Minotaur Shaman Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. 3/4
Mother of Runes WCreature — Human Cleric {T}: Target creature you control gains protection from the color of your choice until end of turn. 1/1
Skitterbeam Battalion 9Artifact Creature — Construct Prototype {3}{R}{R} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Trample, haste When Skitterbeam Battalion enters the battlefield, if you cast it, create two tokens that are copies of it. 4/4
Carnival Hellsteed 4BRCreature — Nightmare Horse First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 5/4
Reyav, Master Smith RWLegendary Creature — Dwarf Artificer Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn. 2/2
Shoving Match 2UInstant Until end of turn, all creatures gain "{T}: Tap target creature."
Windreaver 3WUCreature — Elemental Flying {W}: Windreaver gains vigilance until end of turn. {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver's power and toughness until end of turn. {U}: Return Windreaver to its owner's hand. 1/3
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