M:tG card similarity search
2RR · Legendary Planeswalker — Jaya
[+1]: Create a 1/1 red Monk creature token with prowess. [−1]: Exile the top two cards of your library. Choose one of them. You may play that card this turn. [−2]: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature. [−8]: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies." Loyalty 4
| Name | Mana | Type | Text |
|---|---|---|---|
| Famine | 3BB | Sorcery | Famine deals 3 damage to each creature and each player. |
| Fire Tempest | 5RR | Sorcery | Fire Tempest deals 6 damage to each creature and each player. |
| Inferno | 5RR | Instant | Inferno deals 6 damage to each creature and each player. |
| Rain of Embers | 1R | Sorcery | Rain of Embers deals 1 damage to each creature and each player. |
| Steam Blast | 2R | Sorcery | Steam Blast deals 2 damage to each creature and each player. |
| Pitfall Trap | 2W | Instant — Trap | If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost. Destroy target attacking creature without flying. |
| Thragtusk | 4G | Creature — Beast | When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. 5/3 |
| Journey On | G | Sorcery — Adventure | Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.) |
| Brave the Elements | W | Instant | Choose a color. White creatures you control gain protection from the chosen color until end of turn. |
| Lena, Selfless Champion | 4WW | Legendary Creature — Human Knight | When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn. 3/3 |