Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jayemdae Tome

4 · Artifact

{4}, {T}: Draw a card.

Similar cards

Color identity:
NameManaTypeText
Orzhov Locket 3Artifact {T}: Add {W} or {B}. {W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards.
Rakdos Locket 3Artifact {T}: Add {B} or {R}. {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards.
Selesnya Locket 3Artifact {T}: Add {G} or {W}. {G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards.
Simic Locket 3Artifact {T}: Add {G} or {U}. {G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards.
Vivien's Stampede 4GGSorcery Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
Artificer's Epiphany 2UInstant Draw two cards. If you control no artifacts, discard a card.
Control of the Court 1RSorcery Draw four cards, then discard three cards at random.
Goblin Lore 1RSorcery Draw four cards, then discard three cards at random.
Seafaring Werewolf Creature — Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1
Lantern of the Lost 1Artifact When Lantern of the Lost enters the battlefield, exile target card from a graveyard. {1}, {T}, Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card.
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