M:tG card similarity search
5W · Creature — Cat Soldier
Vigilance When Jedit's Dragoons enters the battlefield, you gain 4 life. 2/5
Name | Mana | Type | Text |
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Blastoderm | 2GG | Creature — Beast | Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 5/5 |
Auton Soldier | 4UU | Artifact Creature — Alien Soldier | You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 0/0 |
Adaptive Sporesinger | 2G | Creature — Phyrexian Druid | Vigilance When Adaptive Sporesinger enters the battlefield, choose one — • Target creature gets +2/+2 and gains vigilance until end of turn. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2 |
Accomplished Automaton | 7 | Artifact Creature — Construct | Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) 5/7 |
Loxodon Gatekeeper | 2WW | Creature — Elephant Soldier | Artifacts, creatures, and lands your opponents control enter the battlefield tapped. 2/3 |
Snarlfang Vermin | B | Creature — Rat | Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability. Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life. 2/1 |
Ethereal Escort | 2W | Creature — Spirit | Lifelink Whenever Ethereal Escort enters the battlefield or attacks, choose a card in your hand. It perpetually gains lifelink. 3/3 |
Thief of Blood | 4BB | Creature — Vampire | Flying As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way. 1/1 |
Protean Raider | 1UR | Creature — Shapeshifter Pirate | Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield. 2/2 |
Abzan Skycaptain | 3W | Creature — Bird Soldier | Flying When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) 2/2 |