M:tG card similarity search
4R/G · Legendary Creature — Elemental Elk
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Jeweled Amulet | 0 | Artifact | {1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet. {T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type. |
Harold and Bob, First Numens | 2G | Legendary Creature — Treefolk Mutant | Vigilance, reach When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities. 3/3 |
Slippery Scoundrel | 2U | Creature — Human Pirate | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. 2/2 |
Vivid Crag | Land | Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color. | |
Vivid Creek | Land | Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color. | |
Vivid Grove | Land | Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color. | |
Vivid Marsh | Land | Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color. | |
Vivid Meadow | Land | Vivid Meadow enters the battlefield tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color. | |
Puppet Raiser | 3B | Creature — Zombie Wizard | At the beginning of your end step, exile up to one target creature card from your graveyard. If you do, seek a creature card with mana value equal to the mana value of that card plus one. That card perpetually gains menace. 3/4 |
Weirding Wood | 2G | Enchantment — Aura | Enchant land When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Enchanted land has "{T}: Add two mana of any one color." |