M:tG card similarity search
2WU · Legendary Creature — Human Scout
Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Electric Revelation | 2R | Instant | As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) |
| Aura Finesse | U | Instant | Attach target Aura you control to target creature. Draw a card. |
| Firemane Commando | 3W | Creature — Angel Soldier | Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. 4/3 |
| Farsight Adept | 2W | Creature — Kor Wizard | When Farsight Adept enters the battlefield, you and target opponent each draw a card. 3/3 |
| Propeller Pioneer | 3W | Creature — Human Artificer | Flying Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) 2/1 |
| Recover | 2B | Sorcery | Return target creature card from your graveyard to your hand. Draw a card. |
| Unexplained Vision | 4U | Sorcery | Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3. |
| Primitive Etchings | 2GG | Enchantment | Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. |
| Nature's Resurgence | 2GG | Sorcery | Each player draws a card for each creature card in their graveyard. |
| City of Solitude | 2G | Enchantment | Players can cast spells and activate abilities only during their own turns. |