M:tG card similarity search
2WU · Legendary Creature — Human Scout
Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card. 3/3
Name | Mana | Type | Text |
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Charging Cinderhorn | 3R | Creature — Elemental Ox | Haste At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player. 4/2 |
Swooping Lookout | W | Artifact Creature — Phyrexian Construct | Flying, vigilance 1/2 |
Sea Gate Wreckage | Land | {T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand. | |
The Raven Man | 1B | Legendary Creature — Human Wizard | At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block." {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. 2/1 |
Apex of Power | 7RRR | Sorcery | Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color. |
Kardum, Patron of Flames | 2RR | Legendary Creature — Demon | Haste Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down. When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards. 4/3 |
Overcooked | 2R | Enchantment | Players can't gain life. Celebration — At the beginning of your end step, create a Food token. If two or more nonland permanents entered the battlefield under your control this turn, instead conjure a card named Food Fight onto the battlefield. |
Honden of Seeing Winds | 4U | Legendary Enchantment — Shrine | At the beginning of your upkeep, draw a card for each Shrine you control. |
Riptide Crab | 1WU | Creature — Crab | Vigilance When Riptide Crab dies, draw a card. 1/3 |
Afterlife Insurance | 1W/B | Instant | Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) |