Card Codex

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17 May 2024: Card library updated.

Jenson Carthalion, Druid Exile

GW · Legendary Creature — Human Druid

Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. {5}, {T}: Add {W}{U}{B}{R}{G}. 2/2

Similar cards

Color identity:
NameManaTypeText
Maddening Hex 1RREnchantment — Aura Curse Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
Loam Dryad GCreature — Dryad Horror {T}, Tap an untapped creature you control: Add one mana of any color. 1/2
Kinjalli's Caller WCreature — Human Cleric Dinosaur spells you cast cost {1} less to cast. 0/3
Fade from History 2GGSorcery Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
Faerie Tauntings 2BTribal Enchantment — Faerie Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
Mystical Dispute 2UInstant This spell costs {2} less to cast if it targets a blue spell. Counter target spell unless its controller pays {3}.
Magnifying Glass 3Artifact {T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Boomer Scrapper 1BRCreature — Human Soldier Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper. 1/1
Dying to Serve 2BEnchantment Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
Simic Initiate GCreature — Human Mutant Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) 0/0
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