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17 May 2024: Card library updated.

Jenson Carthalion, Druid Exile

GW · Legendary Creature — Human Druid

Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. {5}, {T}: Add {W}{U}{B}{R}{G}. 2/2

Similar cards

Color identity:
NameManaTypeText
Thoughtlace UInstant Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
River of Tears Land {T}: Add {U}. If you played a land this turn, add {B} instead.
Word of Undoing UInstant Return target creature and all white Auras you own attached to it to their owners' hands.
Sacrifice BInstant As an additional cost to cast this spell, sacrifice a creature. Add an amount of {B} equal to the sacrificed creature's mana value.
Cliffside Rescuer 1WCreature — Kor Soldier Vigilance {T}, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) 2/2
Atomwheel Acrobats 3GCreature — Elf Performer Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats. {2}{G}: Roll a six-sided die. 3/2
Overwhelming Intellect 4UUInstant Counter target creature spell. Draw cards equal to that spell's mana value.
Promise of Power 2BBBSorcery Choose one — • You draw five cards and you lose 5 life. • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine {4} (Choose both if you pay the entwine cost.)
Goldbug, Scrappy Scout Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) Human spells you control can't be countered. Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug. 1/3
Kabira Evangel 2WCreature — Human Cleric Ally Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. 2/3
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