Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jermane, Pride of the Circus

GG · Legendary Creature — Cat Performer

{G}, {T}: Put two +1/+1 counters on target creature with four or more legs. {1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so. 2/3

Similar cards

Color identity:
NameManaTypeText
Bristling Hydra 2GGCreature — Hydra When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn. 4/3
Wicker Warcrawler 5Artifact Creature — Scarecrow Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. 6/6
Makeshift Battalion 2WCreature — Human Soldier Battalion — Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion. 3/2
Burning Sun's Fury 1RInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Up to two target creatures each get +2/+0 and gain haste until end of turn.
Ivy Lane Denizen 3GCreature — Elf Warrior Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. 2/3
Omarthis, Ghostfire Initiate XXLegendary Creature — Spirit Naga Omarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it. Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it. 0/0
Infuse with the Elements 3GInstant Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.
Lead-Belly Chimera 4Artifact Creature — Chimera Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.) 2/2
Invasion of Kylem 2RWBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
Shield Sphere 0Artifact Creature — Wall Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it. 0/6
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