Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jeska's Will

2R · Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Similar cards

Color identity:
NameManaTypeText
Arbalest Engineers 1RGCreature — Human Artificer When Arbalest Engineers enters the battlefield, choose one — • Arbalest Engineers deals 1 damage to any target. • Put a +1/+1 counter on target creature. It gains trample and haste until end of turn. • Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 2/2
Djinn of the Fountain 4UUCreature — Djinn Flying Whenever you cast an instant or sorcery spell, choose one — • Djinn of the Fountain gets +1/+1 until end of turn. • Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step. • Scry 1. 4/4
Breeches, Brazen Plunderer 3RLegendary Creature — Goblin Pirate Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.) 3/3
Thief of Sanity 1UBCreature — Specter Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/2
Ian Malcolm, Chaotician 1URLegendary Creature — Human Scientist Whenever a player draws their second card each turn, that player exiles the top card of their library. During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. 2/2
Gila Courser 2RCreature — Lizard Mount Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/2
Defiant Ogre 5RCreature — Ogre Warrior When Defiant Ogre enters the battlefield, choose one — • Put a +1/+1 counter on Defiant Ogre. • Destroy target artifact. 3/5
Dimir Machinations 2BSorcery Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Gix's Command 3BBSorcery Choose two — • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. • Destroy each creature with power 2 or less. • Return up to two creature cards from your graveyard to your hand. • Each opponent sacrifices a creature with the highest power among creatures they control.
Memory Vessel 3RRArtifact {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.
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