M:tG card similarity search
2U · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has flying as long as you control a red or white permanent.
Name | Mana | Type | Text |
---|---|---|---|
Triumphant Adventurer | WB | Creature — Human Knight | Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 1/1 |
Chronic Flooding | 1U | Enchantment — Aura | Enchant land Whenever enchanted land becomes tapped, its controller mills three cards. |
Anarchy | 2RR | Sorcery | Destroy all white permanents. |
Prison Term | 1WW | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. |
Opal Titan | 2WW | Enchantment | When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. |
Reduce to Memory | 1WW | Sorcery — Lesson | Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token. |
Eriette, the Beguiler | 1WUB | Legendary Creature — Human Warlock | Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it. 4/4 |
Riding Red Hare | 2W | Sorcery | Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.) |
Myojin of Life's Web | 6GGG | Legendary Creature — Spirit | Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield. 8/8 |
Dawn to Dusk | 2WW | Sorcery | Choose one or both — • Return target enchantment card from your graveyard to your hand. • Destroy target enchantment. |