Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jester's Cap

4 · Artifact

{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.

Similar cards

Color identity:
NameManaTypeText
Ashiok's Erasure 2UUEnchantment Flash When Ashiok's Erasure enters the battlefield, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.
Pull from Eternity WInstant Put target face-up exiled card into its owner's graveyard.
Voyager Staff 1Artifact {2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Kavu Titan 1GCreature — Kavu Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample. 2/2
Vanishing Verse WBInstant Exile target monocolored permanent.
Tibalt's Trickery 1RInstant Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Juggernaut Peddler WBCreature — Human Artificer Vigilance When Juggernaut Peddler enters the battlefield, target player reveals all nonland cards in their hand. You may choose one of those cards. If you do, that player exiles it and conjures a card named Juggernaut into their hand. 2/2
Xira Arien BRGLegendary Creature — Insect Wizard Flying {B}{R}{G}, {T}: Target player draws a card. 1/2
Sheltering Prayers WEnchantment Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Word of Command BBInstant Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
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