M:tG card similarity search
· Legendary Artifact — Vehicle
Living metal (As long as it's your turn, this Vehicle is also a creature.) Flying {U}{U}{U}: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.) 3/4
Name | Mana | Type | Text |
---|---|---|---|
Erdwal Illuminator | 1U | Creature — Spirit | Flying Whenever you investigate for the first time each turn, investigate an additional time. 1/3 |
Flamebreak | RRR | Sorcery | Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. |
Regal Bloodlord | 3WB | Creature — Vampire Soldier | Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying. 2/4 |
Skymarcher Aspirant | W | Creature — Vampire Soldier | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing. 2/1 |
Stormbreath Dragon | 3RR | Creature — Dragon | Flying, haste, protection from white {5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand. 4/4 |
Anvilwrought Raptor | 4 | Artifact Creature — Bird | Flying First strike (This creature deals combat damage before creatures without first strike.) 2/1 |
Battlefield Raptor | W | Creature — Bird | Flying, first strike 1/2 |
Steeple Roc | 4W | Creature — Bird | Flying, first strike 3/1 |
Angel of the Ruins | 5WW | Artifact Creature — Angel | Flying When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 5/7 |
Pardic Dragon | 4RR | Creature — Dragon | Flying {R}: Pardic Dragon gets +1/+0 until end of turn. Suspend 2—{R}{R} Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon. 4/4 |