Card Codex

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17 May 2024: Card library updated.

Jetfire, Ingenious Scientist

4U · Legendary Artifact Creature — Robot

More Than Meets the Eye {3}{U} (You may cast this card converted for {3}{U}.) Flying Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. Convert Jetfire. 3/4

Similar cards

Color identity:
NameManaTypeText
Cephalid Inkshrouder 2UCreature — Cephalid Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) 2/1
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Shaile, Dean of Radiance 1WLegendary Creature — Bird Cleric Flying, vigilance {T}: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn. 1/1
Spectral Searchlight 3Artifact {T}: Choose a player. That player adds one mana of any color they choose.
Junk Golem 4Artifact Creature — Golem Junk Golem enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. {1}, Discard a card: Put a +1/+1 counter on Junk Golem. 0/0
Sumala Sentry GWCreature — Elf Archer Reach Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry. 1/3
Deathmark Prelate 3BCreature — Human Cleric {2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery. 2/3
Fatal Blow BInstant Destroy target creature that was dealt damage this turn. It can't be regenerated.
Light Up the Night XRSorcery Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Vampire Socialite BRCreature — Vampire Noble Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. 2/2
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