M:tG card similarity search
RG · Creature — Cat Warrior
{R}{G}: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Tuknir Deathlock | RRGG | Legendary Creature — Human Wizard | Flying {R}{G}, {T}: Target creature gets +2/+2 until end of turn. 2/2 |
Magmasaur | 3RR | Creature — Elemental Dinosaur | Magmasaur enters the battlefield with five +1/+1 counters on it. At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. 0/0 |
Snubhorn Sentry | W | Creature — Dinosaur | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing. 0/3 |
Zhur-Taa Swine | 3RG | Creature — Boar | Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. 5/4 |
Fledgling Dragon | 2RR | Creature — Dragon | Flying Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn." 2/2 |
Inspiring Captain | 3W | Creature — Human Knight | When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |
Viridescent Wisps | G | Instant | Target creature becomes green and gets +1/+0 until end of turn. Draw a card. |
Loxodon Eavesdropper | 3G | Creature — Elephant Detective | When Loxodon Eavesdropper enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn. 3/3 |
Armageddon Clock | 6 | Artifact | At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. |
Charging Bandits | 4B | Creature — Human Rogue | Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3 |