M:tG card similarity search
2W · Creature — Human Employee
Alpha strike (This creature has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.) 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Ihsan's Shade | 3BBB | Legendary Creature — Shade Knight | Protection from white 5/5 |
| Branded Brawlers | R | Creature — Human Soldier | Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land. 2/2 |
| Veteran Brawlers | 1R | Creature — Human Soldier | Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land. 4/4 |
| Kjeldoran Home Guard | 3W | Creature — Human Soldier | At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token. 1/6 |
| Kadena, Slinking Sorcerer | 1BGU | Legendary Creature — Naga Wizard | The first face-down creature spell you cast each turn costs {3} less to cast. Whenever a face-down creature enters the battlefield under your control, draw a card. 3/3 |
| Omen of the Sun | 2W | Enchantment | Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. {2}{W}, Sacrifice Omen of the Sun: Scry 2. |
| Surrak, the Hunt Caller | 2GG | Legendary Creature — Human Warrior | Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. 5/4 |
| Knight of Doves | 2W | Creature — Human Knight | Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying. 1/3 |
| Venom Connoisseur | 1G | Creature — Human Druid | Alliance — Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn. 2/2 |
| Farrel's Zealot | 1WW | Creature — Human | Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. 2/2 |