M:tG card similarity search
4UU · Creature — Spirit
Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability. 4/4
Name | Mana | Type | Text |
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Bandit's Haul | 3 | Artifact | Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {T}: Add one mana of any color. {2}, {T}, Remove two loot counters from Bandit's Haul: Draw a card. |
Nightveil Sprite | 1U | Creature — Faerie Rogue | Flying Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 1/2 |
Tundra Kavu | 2R | Creature — Kavu | {T}: Target land becomes a Plains or an Island until end of turn. 2/2 |
Slimy Kavu | 2R | Creature — Kavu | {T}: Target land becomes a Swamp until end of turn. 2/2 |
Calculated Dismissal | 2U | Instant | Counter target spell unless its controller pays {3}. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Benevolent Geist | Creature — Spirit Wizard | Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2 | |
Saprazzan Raider | 2U | Creature — Merfolk | When Saprazzan Raider becomes blocked, return it to its owner's hand. 1/2 |
Bar the Gate | 2U | Instant | Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.) |
Mistform Stalker | 1U | Creature — Illusion | {1}: Mistform Stalker becomes the creature type of your choice until end of turn. {2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn. 1/1 |
Myth Realized | W | Enchantment | Whenever you cast a noncreature spell, put a lore counter on Myth Realized. {2}{W}: Put a lore counter on Myth Realized. {W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it." |