M:tG card similarity search
3WW · Creature — Spirit
Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Groundling Pouncer | 1G/U | Creature — Faerie | {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying. 2/1 |
Jinx | 1U | Instant | Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Scornful Aether-Lich | 3U | Artifact Creature — Zombie Wizard | {W}{B}: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.) 2/4 |
Horizon Seed | 4W | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, regenerate target creature. 2/1 |
Alchor's Tomb | 4 | Artifact | {2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) |
Frontline Medic | 2W | Creature — Human Cleric | Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. 3/3 |
World Breaker | 6G | Creature — Eldrazi | Devoid (This card has no color.) When you cast this spell, exile target artifact, enchantment, or land. Reach {2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.) 5/7 |
Raking Claws | 1R | Instant | Target creature gains double strike until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
Bog Elemental | 3BB | Creature — Elemental | Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. 5/4 |
Drogskol Captain | 1WU | Creature — Spirit Soldier | Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2 |