M:tG card similarity search
1WU · Creature — Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Target creature can't be blocked this turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Plague Mare | 1BB | Creature — Nightmare Horse | Plague Mare can't be blocked by white creatures. When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn. 2/2 |
Exotic Pets | 1WU | Instant | Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens. |
Charging Slateback | 4R | Creature — Beast | Charging Slateback can't block. Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/3 |
Spreading Plague | 4B | Enchantment | Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. |
Lithomantic Barrage | R | Sorcery | This spell can't be countered. Lithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue. |
Sphere of Truth | 3W | Enchantment | If a white source would deal damage to you, prevent 2 of that damage. |
Bone Mask | 4 | Artifact | {2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way. |
Walking Dream | 3U | Creature — Illusion | Walking Dream can't be blocked. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. 3/3 |
Refraction Trap | 3W | Instant — Trap | If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target. |
Nimble Trapfinder | 1U | Creature — Human Rogue | Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1 |