Card Codex

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17 May 2024: Card library updated.

Jhessian Balmgiver

1WU · Creature — Human Cleric

{T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Target creature can't be blocked this turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Lukamina, Scorpion Form 2BGLegendary Creature — Scorpion Druid Deathtouch Lukamina, Scorpion Form must be blocked if able. When Lukamina, Scorpion Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. 4/4
Cunning Nightbonder U/BU/BCreature — Human Rogue Flash Spells with flash you cast cost {1} less to cast and can't be countered. 2/2
Iron-Barb Hellion 5RCreature — Hellion Beast Haste Iron-Barb Hellion can't block. 5/4
Hook-Haunt Drifter Creature — Spirit Flying If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. 1/2
Truefire Captain RRWWCreature — Human Knight Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Truefire Captain is dealt damage, it deals that much damage to target player. 4/3
Torch the Witness XRSorcery Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Unhallowed Cathar Creature — Zombie Soldier Unhallowed Cathar can't block. 2/1
Waildrifter Creature — Hippogriff Spirit Flying If Waildrifter would be put into a graveyard from anywhere, exile it instead. 2/2
Wheel of Sun and Moon G/WG/WEnchantment — Aura Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Lake Silencio Plane — Earth Still Point in Time — All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead.
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