M:tG card similarity search
1WU · Creature — Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Target creature can't be blocked this turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Goldmeadow Dodger | W | Creature — Kithkin Rogue | Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. 1/1 |
Key to the City | 2 | Artifact | {T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card. |
Exit Specialist | 1U | Creature — Human Detective | Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Exit Specialist is turned face up, return another target creature to its owner's hand. 2/1 |
Graxiplon | 5U | Creature — Beast | Graxiplon can't be blocked unless defending player controls three or more creatures that share a creature type. 3/4 |
Falling Timber | 2G | Instant | Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn. |
Goka the Unjust | Legendary Creature — Ogre Shaman | {T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn. 4/4 | |
Force Bubble | 2WW | Enchantment | If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At the beginning of each end step, remove all depletion counters from Force Bubble. |
Craven Knight | 1B | Creature — Human Knight | Craven Knight can't block. 2/2 |
Opportunist | 2R | Creature — Human Soldier | {T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. 2/2 |
Rhythm of the Wild | 1RG | Enchantment | Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) |