Card Codex

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17 May 2024: Card library updated.

Jhessian Zombies

4UB · Creature — Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.) 2/4

Similar cards

Color identity:
NameManaTypeText
Kormus Bell 4Artifact All Swamps are 1/1 black creatures that are still lands.
Giant Scorpion 2BCreature — Scorpion Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/3
Sedge Scorpion GCreature — Scorpion Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/1
Rise from the Tides 5USorcery Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Wight 1BCreature — Zombie Soldier Wight enters the battlefield tapped. Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card. 3/2
God-Eternal Oketra 3WWLegendary Creature — Zombie God Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. 3/6
Dying to Serve 2BEnchantment Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
Bone Offering 2BSorcery — Adventure Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)
Jadar, Ghoulcaller of Nephalia 1BLegendary Creature — Human Wizard At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) 1/1
Daggerback Basilisk 2GCreature — Basilisk Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/2
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