M:tG card similarity search
2 · Artifact Creature — Insect
{T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Mathas, Fiend Seeker | RWB | Legendary Creature — Vampire | Menace At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life." 3/3 |
| Unruly Mob | 1W | Creature — Human | Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. 1/1 |
| Guardian Kirin | 3W | Creature — Kirin | Flying Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin. 2/3 |
| Stronghold Biologist | 2U | Creature — Human Spellshaper | {U}{U}, {T}, Discard a card: Counter target creature spell. 1/1 |
| Michiko Konda, Truth Seeker | 3W | Legendary Creature — Human Advisor | Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. 2/2 |
| Phyrexian Vatmother | 2BB | Creature — Phyrexian Horror | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of your upkeep, you get a poison counter. 4/5 |
| Felisa, Fang of Silverquill | 2WB | Legendary Creature — Vampire Wizard | Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it. 3/2 |
| Abzan Falconer | 2W | Creature — Human Soldier | Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying. 2/3 |
| Dueling Coach | 3W | Creature — Human Monk | When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature. {4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it. 2/2 |
| Circle of Despair | 1WB | Enchantment | {1}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage. |