M:tG card similarity search
2 · Artifact Creature — Insect
{T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Truss, Chief Engineer | UB | Legendary Creature — Vedalken Rogue Employee | Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss. {2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one. 1/3 |
Desert Twister | 4GG | Sorcery | Destroy target permanent. |
Vindicate | 1WB | Sorcery | Destroy target permanent. |
Cyclical Evolution | 3GG | Sorcery | Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3—{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
Distorting Lens | 2 | Artifact | {T}: Target permanent becomes the color of your choice until end of turn. |
Consuming Tide | 2UU | Sorcery | Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you. |
All Is Dust | 7 | Tribal Sorcery — Eldrazi | Each player sacrifices all permanents they control that are one or more colors. |
Ice | 1U | Instant | Tap target permanent. Draw a card. |
Capricious Efreet | 4RR | Creature — Efreet | At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. 6/4 |
Faithbound Judge | 1WW | Creature — Spirit Soldier | Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb {5}{W}{W} 4/4 |