M:tG card similarity search
1U · Instant
Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep.
| Name | Mana | Type | Text |
|---|---|---|---|
| The Celestus | 3 | Legendary Artifact | If it's neither day nor night, it becomes day as The Celestus enters the battlefield. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. |
| Conjured Currency | 5U | Enchantment | At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control. |
| Nimble Innovator | 3U | Creature — Vedalken Artificer | When Nimble Innovator enters the battlefield, draw a card. 2/2 |
| Pyroclast Consul | 3RR | Creature — Elemental Shaman | Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature. 3/3 |
| Mirror March | 5R | Enchantment | Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. |
| Scroll of Origins | 2 | Artifact | {2}, {T}: Draw a card if you have seven or more cards in hand. |
| Charm Peddler | W | Creature — Human Spellshaper | {W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. 1/1 |
| Orzhov Advokist | 2W | Creature — Human Advisor | At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. 1/4 |
| Azusa's Many Journeys | 1G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control. |
| Mycosynth Wellspring | 2 | Artifact | When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. |