M:tG card similarity search
1U · Instant
Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep.
| Name | Mana | Type | Text |
|---|---|---|---|
| Breathstealer | 2B | Creature — Nightstalker | {B}: Breathstealer gets +1/-1 until end of turn. 2/2 |
| Lesser Gargadon | 2RR | Creature — Beast | Whenever Lesser Gargadon attacks or blocks, sacrifice a land. 6/4 |
| Evolution Sage | 2G | Creature — Elf Druid | Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 3/2 |
| Kels, Fight Fixer | 2BB | Legendary Creature — Azra Warlock | Menace Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.) {1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn. 4/3 |
| Colfenor's Plans | 2BB | Enchantment | When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. You may look at the cards exiled with Colfenor's Plans, and you may play lands and cast spells from among those cards. Skip your draw step. You can't cast more than one spell each turn. |
| Cloudkin Seer | 2U | Creature — Elemental Wizard | Flying When Cloudkin Seer enters the battlefield, draw a card. 2/1 |
| Encroach | B | Sorcery | Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card. |
| Silverskin Armor | 2 | Artifact — Equipment | Equipped creature gets +1/+1 and is an artifact in addition to its other types. Equip {2} |
| Library of Alexandria | Land | {T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand. | |
| Puppeteer Clique | 3BB | Creature — Faerie Wizard | Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/2 |