M:tG card similarity search
3 · Artifact
At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. {3}: Put a charge counter on Jinxed Choker or remove one from it.
Name | Mana | Type | Text |
---|---|---|---|
Hard-Hitting Question | G | Sorcery | Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. |
Master's Rebuke | 1G | Instant | Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. |
Thrash | R/GR/G | Instant | Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. |
Spinning Wheel Kick | XXGG | Sorcery | Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers. |
Grime Gorger | 2BG | Creature — Horror | Menace Whenever Grime Gorger attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 counter on Grime Gorger for each card exiled this way. 3/3 |
Lim-Dûl's Hex | 1B | Enchantment | At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay {B} or {3}. |
Treefolk Seedlings | 2G | Creature — Treefolk | Treefolk Seedlings's toughness is equal to the number of Forests you control. 2/* |
Emberwilde Djinn | 2RR | Creature — Djinn | Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of Emberwilde Djinn. 5/4 |
Coiling Woodworm | 2G | Creature — Insect Worm | Coiling Woodworm's power is equal to the number of Forests on the battlefield. */1 |
Ashcoat of the Shadow Swarm | 3B | Legendary Creature — Rat Warlock | Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) 3/4 |