Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jodah's Codex

5 · Artifact

Domain — {5}, {T}: Draw a card. This ability costs {1} less to activate for each basic land type among lands you control.

Similar cards

Color identity:
NameManaTypeText
Even the Score XUUUInstant This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn. Draw X cards.
Avatar of Fury 6RRCreature — Avatar If an opponent controls seven or more lands, this spell costs {6} less to cast. Flying {R}: Avatar of Fury gets +1/+0 until end of turn. 6/6
Limited Resources WEnchantment When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.
Vedalken Plotter 2UCreature — Vedalken Wizard When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls. 1/1
Horizon Drake 1UUCreature — Drake Flying, protection from lands 3/1
Cleansing Wildfire 1RSorcery Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.
Roiling Terrain 2RRSorcery Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
Korvold, Gleeful Glutton 5BRGLegendary Creature — Dragon Noble This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn. Flying, trample, haste Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard. 4/4
World-Bottling Kit 5Artifact {5}, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
Arms Scavenger 1RCreature — Human Warrior At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card. Equip abilities you activate cost {1} less to activate. 2/2
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