M:tG card similarity search
5 · Artifact
Domain — {5}, {T}: Draw a card. This ability costs {1} less to activate for each basic land type among lands you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Fractured Loyalty | 1R | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.) |
| Sunken Citadel | Land — Cave | Sunken Citadel enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources. | |
| Descendants' Path | 2G | Enchantment | At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library. |
| Subira, Tulzidi Caravanner | 2R | Legendary Creature — Human Shaman | Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card. 2/3 |
| Copy Artifact | 1U | Enchantment | You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. |
| Dictate of Kruphix | 1UU | Enchantment | Flash At the beginning of each player's draw step, that player draws an additional card. |
| Wheel and Deal | 3U | Instant | Any number of target opponents each discard their hands, then draw seven cards. Draw a card. |
| Messenger Falcons | 2G/UW | Creature — Bird | Flying When Messenger Falcons enters the battlefield, draw a card. 2/2 |
| Shah of Naar Isle | 3R | Creature — Efreet | Trample Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards. 6/6 |
| Spiteful Visions | 2B/RB/R | Enchantment | At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. |