Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jodah, Archmage Eternal

1URW · Legendary Creature — Human Wizard

Flying You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. 4/3

Similar cards

Color identity:
NameManaTypeText
Tariff 1WSorcery Each player sacrifices the creature they control with the highest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest, that player chooses one.
Gale's Redirection 3UUInstant Exile target spell, then roll a d20 and add that spell's mana value. 1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
Land Grant 1GSorcery If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost. Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
Spelltithe Enforcer 3WWCreature — Elephant Wizard Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay {1}. 3/3
Mischievous Poltergeist 2BCreature — Spirit Flying Pay 1 life: Regenerate Mischievous Poltergeist. 1/1
Jubilant Skybonder 1W/UW/UCreature — Human Wizard Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast." 2/2
Rhystic Deluge 2UEnchantment {U}: Tap target creature unless its controller pays {1}.
Lifecrafter's Bestiary 3Artifact At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
Tolarian Kraken 4UUCreature — Kraken Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature. 4/6
Snaremaster Sprite UCreature — Faerie Wizard Flying When Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 1/1
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