M:tG card similarity search
2UR · Legendary Creature — Human Wizard
You may look at the top card of your library any time. Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.) 2/5
Name | Mana | Type | Text |
---|---|---|---|
Jace's Sanctum | 3U | Enchantment | Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Brilliant Ultimatum | WWUUUBB | Sorcery | Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost. |
Velomachus Lorehold | 5RW | Legendary Creature — Elder Dragon | Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. 5/5 |
Taigam, Ojutai Master | 2WU | Legendary Creature — Human Monk | Instant, sorcery, and Dragon spells you control can't be countered. Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) 3/4 |
Diminishing Returns | 2UU | Sorcery | Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards. |
Adeliz, the Cinder Wind | 1UR | Legendary Creature — Human Wizard | Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. 2/2 |
Flameskull | 1RR | Creature — Skeleton | Flying Flameskull can't block. Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) 3/1 |
Complete the Circuit | 5U | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You may cast sorcery spells this turn as though they had flash. When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies. |
Lurking Predators | 4GG | Enchantment | Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. |
Firja, Judge of Valor | 2WBB | Legendary Creature — Angel Cleric | Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. 2/4 |