M:tG card similarity search
1G · Creature — Elf Druid
Lands you control have "{T}: Add one mana of any color." 2/1
Name | Mana | Type | Text |
---|---|---|---|
Aether Hub | Land | When Aether Hub enters the battlefield, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color. | |
Citanul Hierophants | 3G | Creature — Human Druid | Creatures you control have "{T}: Add {G}." 3/2 |
Star Compass | 2 | Artifact | Star Compass enters the battlefield tapped. {T}: Add one mana of any color that a basic land you control could produce. |
Wild Cantor | R/G | Creature — Human Druid | ({R/G} can be paid with either {R} or {G}.) Sacrifice Wild Cantor: Add one mana of any color. 1/1 |
Reflecting Pool | Land | {T}: Add one mana of any type that a land you control could produce. | |
Jaspera Sentinel | G | Creature — Elf Rogue | Reach {T}, Tap an untapped creature you control: Add one mana of any color. 1/2 |
Conduit Pylons | Land — Desert | When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color. | |
Blossom-Clad Werewolf | Creature — Werewolf | {T}: Add two mana of any one color. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 | |
Song of Freyalise | 1G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn. |
Helionaut | 2W | Creature — Human Soldier | Flying {1}, {T}: Add one mana of any color. 1/2 |