M:tG card similarity search
1G · Creature — Elf Druid
Lands you control have "{T}: Add one mana of any color." 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Shifting Shadow | 2R | Enchantment — Aura | Enchant creature Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order." |
| Martyr's Soul | 2W | Creature — Spirit Soldier | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it. 3/2 |
| Rite of Belzenlok | 2BB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create two 0/1 black Cleric creature tokens. III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you." |
| Lighthouse Chronologist | 1U | Creature — Human Wizard | Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one. 1/3 |
| Rise from the Grave | 4B | Sorcery | Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. |
| Zodiac Rat | B | Creature — Rat | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1 |
| The Tomb of Aclazotz | Legendary Land — Cave | (Transforms from Tarrian's Journal.) {T}: Add {B}. {T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) | |
| Sakura-Tribe Scout | G | Creature — Snake Shaman Scout | {T}: You may put a land card from your hand onto the battlefield. 1/1 |
| District Guide | 2G | Creature — Elf Scout | When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle. 2/2 |
| Conclave Guildmage | GW | Creature — Elf Cleric | {G}, {T}: Creatures you control gain trample until end of turn. {5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance. 2/2 |