Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jokulhaups

4RR · Sorcery

Destroy all artifacts, creatures, and lands. They can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
Incursion Specialist 1UCreature — Human Wizard Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn. 1/3
Howlpack Piper 3GCreature — Human Werewolf This spell can't be countered. {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Sure-Footed Infiltrator 3UCreature — Merfolk Rogue Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. 2/3
Detainment Spell WEnchantment — Aura Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach Detainment Spell to target creature.
Harmonic Sliver 1GWCreature — Sliver All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." 1/1
Reclamation Sage 2GCreature — Elf Shaman When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. 2/1
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Loxodon Gatekeeper 2WWCreature — Elephant Soldier Artifacts, creatures, and lands your opponents control enter the battlefield tapped. 2/3
Flashfires 3RSorcery Destroy all Plains.
Aura Shards 1GWEnchantment Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
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