M:tG card similarity search
4UUU · Creature — Leviathan
Trample Jokulmorder enters the battlefield tapped. When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. Jokulmorder doesn't untap during your untap step. Whenever you play an Island, you may untap Jokulmorder. 12/12
Name | Mana | Type | Text |
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Lake of the Dead | Land | If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B}. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B}. | |
Wave Elemental | 2UU | Creature — Elemental | {U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. 2/3 |
Adaptive Shimmerer | 5 | Creature — Insect | Flash Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it. 0/0 |
Echo of Death's Wail | Enchantment Creature — Spirit | Flying, haste When Echo of Death's Wail enters the battlefield, gain control of all Rat tokens. Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. 3/3 | |
Trumpeting Carnosaur | 4RR | Creature — Dinosaur | Trample When Trumpeting Carnosaur enters the battlefield, discover 5. {2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker. 7/6 |
Wistful Selkie | G/UG/UG/U | Creature — Merfolk Wizard | When Wistful Selkie enters the battlefield, draw a card. 2/2 |
Kragma Butcher | 2R | Creature — Minotaur Warrior | Inspired — Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn. 2/3 |
Elite Scaleguard | 4W | Creature — Human Soldier | When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. 2/3 |
Steel Exemplar | 5 | Artifact Creature — Wizard | Trample Steel Exemplar enters the battlefield with two +1/+1 counters on it unless two or more colors of mana were spent to cast it. 4/4 |
Fleetwheel Cruiser | 4 | Artifact — Vehicle | Trample, haste When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 5/3 |