M:tG card similarity search
1GG · Creature — Centaur Archer
Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2
Name | Mana | Type | Text |
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Ruination Rioter | RG | Creature — Human Berserker | When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard. 2/2 |
Dokai, Weaver of Life | Legendary Creature — Human Monk | {4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control. 3/3 | |
Daunting Defender | 4W | Creature — Human Cleric | If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. 3/3 |
Keen Glidemaster | 1U | Creature — Human Soldier | {2}{U}: Target creature gains flying until end of turn. 2/1 |
Village Bell-Ringer | 2W | Creature — Human Scout | Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control. 1/4 |
Daggerback Basilisk | 2G | Creature — Basilisk | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/2 |
Greater Basilisk | 3GG | Creature — Basilisk | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 3/5 |
Underdark Basilisk | 1G | Creature — Basilisk | Deathtouch 1/2 |
Defender of Chaos | 2R | Creature — Human Knight | Flash Protection from white 2/1 |
Ring of Kalonia | 2 | Artifact — Equipment | Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |