Card Codex

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17 May 2024: Card library updated.

Jolrael, Mwonvuli Recluse

1G · Legendary Creature — Human Druid

Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. 1/2

Similar cards

Color identity:
NameManaTypeText
Drove of Elves 3GCreature — Elf Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control. */*
Skinshifter 1GCreature — Human Shaman {G}: Choose one. Activate only once each turn. • Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample. • Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying. • Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8. 1/1
Dwarven Thaumaturgist 2RCreature — Dwarf Shaman {T}: Switch target creature's power and toughness until end of turn. 1/2
Evolved Sleeper BCreature — Human {B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2. {1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3. {1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life. 1/1
Bestial Menace 3GGSorcery Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
Child of the Pack 2RGCreature — Human Werewolf {2}{R}{G}: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5
Somberwald Beastmaster 6GCreature — Human Ranger When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. 1/1
Keldon Warlord 2RRCreature — Human Barbarian Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. */*
Howl of the Night Pack 6GSorcery Create a 2/2 green Wolf creature token for each Forest you control.
Kin-Tree Invocation BGSorcery Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
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