M:tG card similarity search
3G · Creature — Elf Rogue Bard Ally
Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. 1/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Witchbane Orb | 4 | Artifact | When Witchbane Orb enters the battlefield, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.) |
| Noble Panther | 1GW | Creature — Cat | {1}: Noble Panther gains first strike until end of turn. 3/3 |
| Jetmir, Nexus of Revels | 1RGW | Legendary Creature — Cat Demon | Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. 5/4 |
| Fortified Village | Land | As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. {T}: Add {G} or {W}. | |
| Showstopper | 1BR | Instant | Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." |
| Restore | 1G | Sorcery | Put target land card from a graveyard onto the battlefield under your control. |
| Drelnoch | 4U | Creature — Yeti Mutant | Whenever Drelnoch becomes blocked, you may draw two cards. 3/3 |
| Seraphic Steed | GW | Creature — Unicorn Mount | First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2 |
| Floral Spuzzem | 3G | Creature — Elemental | Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn. 2/2 |
| Necroblossom Snarl | Land | As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. {T}: Add {B} or {G}. |