Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Joraga Invocation

4GG · Sorcery

Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.

Similar cards

Color identity:
NameManaTypeText
Canopy Baloth 3GCreature — Beast Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn. 4/3
Snapping Gnarlid 1GCreature — Beast Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. 2/2
Territorial Baloth 4GCreature — Beast Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. 4/4
Frightcrawler 1BCreature — Horror Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. 1/1
Valakut Predator 2RCreature — Elemental Landfall — Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn. 2/2
Rust Monster 2RCreature — Beast First strike Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn. 2/1
Ashcoat of the Shadow Swarm 3BLegendary Creature — Rat Warlock Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) 3/4
Soldier of the Grey Host 3WCreature — Spirit Soldier Flash Flying When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn. 2/2
Gutter Skulker 3UCreature — Spirit Gutter Skulker can't be blocked as long as it's attacking alone. Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 3/3
History of Benalia 1WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.
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