M:tG card similarity search
G · Creature — Elf Druid
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 {T}: Add {G}{G}. LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G}." 1/1
Name | Mana | Type | Text |
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Barbed Field | 2RR | Enchantment — Aura | Enchant land Enchanted land has "{T}: This land deals 1 damage to any target." |
Agent of Stromgald | R | Creature — Human Knight | {R}: Add {B}. 1/1 |
Spinneret Sliver | 1G | Creature — Sliver | All Sliver creatures have reach. 2/2 |
Goldmeadow Lookout | 3W | Creature — Kithkin Spellshaper | {W}, {T}, Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has "{W}, {T}: Tap target creature." 2/2 |
Hellspur Posse Boss | 2RR | Creature — Lizard Rogue | Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." 2/4 |
Dragon Egg | 2R | Creature — Dragon Egg | Defender When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn." 0/2 |
Spawnsire of Ulamog | 10 | Creature — Eldrazi | Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) {4}: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." {20}: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs. 7/11 |
Spara's Adjudicators | 2GWU | Creature — Cat Citizen | When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn. {2}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled. 4/4 |
Mystic Might | U | Enchantment — Aura | Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." |
Fire Sprites | 1G | Creature — Faerie | Flying {G}, {T}: Add {R}. 1/1 |