M:tG card similarity search
G · Creature — Elf Druid
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 {T}: Add {G}{G}. LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G}." 1/1
Name | Mana | Type | Text |
---|---|---|---|
Knotvine Mystic | RGW | Creature — Elf Druid | {1}, {T}: Add {R}{G}{W}. 2/2 |
Leaf Gilder | 1G | Creature — Elf Druid | {T}: Add {G}. 2/1 |
Llanowar Elves | G | Creature — Elf Druid | {T}: Add {G}. 1/1 |
Llanowar Tribe | GGG | Creature — Elf Druid | {T}: Add {G}{G}{G}. 3/3 |
Urborg Elf | 1G | Creature — Elf Druid | {T}: Add {B}, {G}, or {U}. 1/1 |
Wirewood Elf | 1G | Creature — Elf Druid | {T}: Add {G}. 1/2 |
Woodland Mystic | 1G | Creature — Elf Druid | {T}: Add {G}. 1/1 |
Sedge Sliver | 2R | Creature — Sliver | All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have "{B}: Regenerate this permanent." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) 2/2 |
A-Find the Path | 2G | Enchantment — Aura | Enchant land When Find the Path enters the battlefield, venture into the dungeon. Enchanted land has "{T}: Add two mana of any one color." |
Skyshroud Elf | 1G | Creature — Elf Druid | {T}: Add {G}. {1}: Add {R} or {W}. 1/1 |