Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jori En, Ruin Diver

1UR · Legendary Creature — Merfolk Wizard

Whenever you cast your second spell each turn, draw a card. 2/3

Similar cards

Color identity:
NameManaTypeText
Quirion Dryad 1GCreature — Dryad Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad. 1/1
Dreamstalker Manticore 2REnchantment Creature — Manticore Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target. 4/2
Master of Winds 2UUCreature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. 1/4
Horn of Greed 3Artifact Whenever a player plays a land, that player draws a card.
Magus of the Library GGCreature — Human Wizard {T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand. 1/1
Horn of Plenty 6Artifact Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step.
Sarulf's Packmate 3GCreature — Wolf When Sarulf's Packmate enters the battlefield, draw a card. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3
Roving Harper 2WCreature — Elf Scout When Roving Harper enters the battlefield, draw a card. 2/2
Rowen 2GGEnchantment Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Reality Anchor 1GInstant Target creature loses shadow until end of turn. Draw a card.
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