Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jorn, God of Winter

2G · Legendary Snow Creature — God

Whenever Jorn attacks, untap each snow permanent you control. 3/3

Similar cards

Color identity:
NameManaTypeText
Llanowar Druid 1GCreature — Elf Druid {T}, Sacrifice Llanowar Druid: Untap all Forests. 1/2
Acidic Sliver BRCreature — Sliver All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to any target." 2/2
Goblin Piledriver 1RCreature — Goblin Warrior Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. 1/2
Season of the Witch BBBEnchantment At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
Generous Gift 2WInstant Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Juniper Order Druid 2GCreature — Human Cleric Druid {T}: Untap target land. 1/1
Spectral Guardian 2WWCreature — Spirit As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.) 2/3
Coveted Peacock 3UUCreature — Bird Flying Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/4
Sidar Jabari 3WLegendary Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls. 2/2
Norritt 3BCreature — Imp {T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared. 1/1
Page 124