Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jorn, God of Winter

2G · Legendary Snow Creature — God

Whenever Jorn attacks, untap each snow permanent you control. 3/3

Similar cards

Color identity:
NameManaTypeText
Angelic Rocket 8Host Artifact Creature — Angel Flying When this creature enters the battlefield, you may destroy target nonland permanent. 4/4
Dread Wight 3BBCreature — Zombie At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature." 3/4
Amber Gristle O'Maul 3RLegendary Creature — Dwarf Cleric Haste Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. Choose a Background (You can have a Background as a second commander.) 3/3
Wall of Dust 2RCreature — Wall Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. 1/4
Soul Nova 3WWInstant Exile target attacking creature and all Equipment attached to it.
Shaun, Father of Synths 3URLegendary Creature — Human Scientist Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control. 3/4
Imoen, Wily Trickster 1UULegendary Creature — Human Rogue Wizard Imoen, Wily Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. When you do, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 3/2
Plated Pegasus 2WCreature — Pegasus Flash (You may cast this spell any time you could cast an instant.) Flying If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player. 1/2
The Flame of Keld 1REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. II — Draw two cards. III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
Lifelace GInstant Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
Page 139