M:tG card similarity search
2G · Legendary Snow Creature — God
Whenever Jorn attacks, untap each snow permanent you control. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Infantry Veteran | W | Creature — Human Soldier | {T}: Target attacking creature gets +1/+1 until end of turn. 1/1 |
| Arboreal Alliance | XGG | Enchantment | When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token. Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.) |
| Dystopia | 1BB | Enchantment | Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent. |
| Nettling Imp | 2B | Creature — Imp | {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared. 1/1 |
| Glade Watcher | 1G | Creature — Elemental | Defender Formidable — {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater. 3/3 |
| Darling of the Masses | 2GW | Creature — Elf Citizen | Other Citizens you control get +1/+0. Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token. 2/4 |
| Outrage Shaman | 3RR | Creature — Goblin Shaman | Chroma — When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control. 2/2 |
| Watertight Gondola | Artifact — Vehicle | Vigilance Descend 8 — Watertight Gondola can't be blocked as long as there are eight or more permanent cards in your graveyard. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4 | |
| Mardu Warshrieker | 3R | Creature — Orc Shaman | Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}. 3/3 |
| Kukemssa Serpent | 3U | Creature — Serpent | Kukemssa Serpent can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice Kukemssa Serpent. 4/3 |