M:tG card similarity search
2U · Creature — Leech
Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. {1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 1/3
Name | Mana | Type | Text |
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Nightmare Moon | 4BB | Legendary Creature — Alicorn | Flying As long as it's nighttime, Nightmare Moon gets +2/+2 and has menace. {6}: Transform Nightmare Moon. Anypony may activate this ability or help pay the cost. When they do, they become your friend. 6/6 |
Dwarven Bloodboiler | RRR | Creature — Dwarf | Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. 2/2 |
Geyserfield Stalker | 4B | Creature — Elemental | Menace (This creature can't be blocked except by two or more creatures.) Landfall — Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn. 3/2 |
Bull's Strength | 1G | Instant | Target creature gets +2/+2 and gains trample until end of turn. Untap it. |
Coordinated Charge | 4W | Instant | Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
Frenzied Devils | 4R | Creature — Devil | Haste Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn. 3/3 |
Valiant Farewell | 1W | Instant | Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0." Draw a card. |
Sunhome Enforcer | 2RW | Creature — Giant Soldier | Whenever Sunhome Enforcer deals combat damage, you gain that much life. {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn. 2/4 |
Spirit en-Dal | 2W | Creature — Spirit | Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.) 2/1 |
Rush the Room | R | Instant | Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn. |