M:tG card similarity search
1W · Enchantment
When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Repel the Vile | 3W | Instant | Choose one — • Exile target creature with power 4 or greater. • Exile target enchantment. |
| Urza's Sylex | 3 | Legendary Artifact | {2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery. When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle. |
| Concoct | 3UB | Sorcery | Surveil 3, then return a creature card from your graveyard to the battlefield. |
| Recall | XXU | Sorcery | Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. |
| Thraben Heretic | 1W | Creature — Human Wizard | {T}: Exile target creature card from a graveyard. 2/2 |
| Rhox Oracle | 4G | Creature — Rhino Monk | When Rhox Oracle enters the battlefield, draw a card. 4/2 |
| Striped Bears | 3G | Creature — Bear | When Striped Bears enters the battlefield, draw a card. 2/2 |
| Consuming Vortex | 1U | Instant — Arcane | Return target creature to its owner's hand. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
| Nadier, Agent of the Duskenel | 5B | Legendary Creature — Elf Warrior | Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.) 3/3 |
| Pirate's Cutlass | 3 | Artifact — Equipment | When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |